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Game
Development
Working on this open world project was both fun and full of challenges. I used Unity assets to build the environment, shaping a playful and explorable space for the player to forage in.
While the terrain and foliage came from the asset library. The wild boar and the forager were custom creations I designed myself. Bringing them to life through simple movement and interaction added personality to the world.
It was a rewarding experience to see my ideas come together in a space that felt both engaging and animated.
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